Safari Rules - 10/26/2001 Brian Smith (destruk@hotmail.com)
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Special thanks to Randy Davis for making Visual Pinball,
		AJ, Apocalypse, and BlueTex for Testing and Feedback

If you have any problems, questions, or concerns, please post to
www.vpforums.com - Thanks!
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First Public Release - 10/26/2001
Project Started - 10/18/2001

Original Table copyright 21st Century Entertainment, 1993
Once again, I don't have the real rules available, so these are what I felt would play the best.  Enjoy the table. ;)
For the background music, the Safari.mod file goes with the table in the tables folder, and you will need to unzip
and run the install program for DMC2 if you haven't already.  A note about the high scores - I fully expect these to be broken
by anyone who plays the game - they are there to promote competition, not to keep my initials on the screen forever. ;)

Quick Keys - 
T - Bangback which maxxes the tilt sensor
F - Toggles between Free Play and Credit Mode
B - Toggles balls from 3 to 5 and back to 3 again!!! hehe
5 - Inserts Credit in Credit Mode (Maximum of 30) or Starts a 5-Player game in Free Play mode
1-4 - Starts a game with 1-4 players
6-8 - Starts a game with 6-8 players
F1-F8 - Starts a game with 1 to 8 players
R - Resets the high score charts

Plunger Key, Flipper Keys, Nudging Keys (up left right) are all the defaults for whatever you have Visual Pinball set up to use.
Escape quits the game, but why would you want to do that?
There is a cheat code in the game...you expect me to tell you? heh

PLAYFIELD LAYOUT AND RULES:
From bottom-left to bottom right, clockwise:

Left Outlane - nothing special, awards 20,000 points

Left Inlane - gives you 5000 points

Paw Targets - each hit awards 30,000 points, completing all three awards an extra 50,000 points and lights:
		First Completion - Light Hold Bonus
		Second Completion - Light Double Bonus
		Third Completion - Light Score Bonus (5 million points)
		Paw Target lights themselves are remembered until the end of the game.

Passage to Snake Hole - Depending on the lit lights in this passage, this does the following:
		Every hit raises the current player's jackpot by 1 Million
		It also collects any blinking bonuses in the snake lane (from paw targets)
		If SPIN is lit (see below) then it will, additionally, award you one of these:
			Extra Ball, 1 Million, Jackpot, 2 Million, Babboon, or 3 Million
		If Babboon is awarded, both ramp values are set to their maximum.
		All snake lights reset at the end of a ball.

Tour Hole - This awards the tour light scores.  If nothing is lit, it will increase the current player's jackpot by 1 Million.
		It will award anything that is blinking.
		The awards are from bottom to top:
			Wildlife - 500,000
			1 Milllion
			Big Game - 2,500,000
			5 Million
			Extra Ball
		The Tour Hole lights reset at the end of a ball.

Left Slingshot - 1,000 points per hit.

Bongo Lane - Shoot this to light SPIN on the Passage to Snake Hole, and to collect Jackpot and Extra Ball when flashing.
		This will also light Wildlife on the Tour Hole.  Bongo Lane lights are remembered until the end of the game.

Center Post - It has elasticity to help save your ball.

Left Ramp - Shooting this repeatedly raises the ramp's value.  When the ramp value is maxxed, hitting it again will light
		5 Million on the Tour Hole.  If both ramps are maxxed, this will light Extra Ball on the Tour Hole.
		Left Ramp values are: 100,000 - 250,000 - 500,000 - 1 Million - 2 Million
		Ramp values reset at end of the ball, unless you have an extra ball.

Right Ramp - Works identically to the Left Ramp.  When the right ramp is maxxed, it lights Big Game on the Tour Hole.
		Right Ramp values are: 100,000 - 250,000 - 500,000 - 750,000 - 1 Million
		Ramp values reset at end of the ball, unless you have an extra ball.

Rollover Lanes - Each skill shot made by a player awards 1 Million points more than the last skill shot that player made was worth.
		Skill shots are remembered until the end of the game.  Lighting all three rollover lanes increases the bonus
		multiplier.  The rollover lights are remembered for each player.  If you get 7X multiplier and complete the set
		again, each successive completion doubles your bonus.  Multipliers are held if you have an extra ball, otherwise
		they reset.  Each rollover lane awards 2500 points if it was not previously lit.

Pop Bumpers - Standard 3 configuration - worth 1,000 points per pop.  They also increase the current player jackpot by 10,000 points.

Bongo Targets - Worth 30,000 points each.  Completing all five Bongo Targets the first time lights Jackpot in the Bongo Lane.
		Completing all five the second time lights Extra Ball in the Bongo Lane.  After the Bongo Lane is hit, the counter
		resets and starts at 0 again, so the third hit would light the Jackpot in the bongo lane again if it's not lit already.
		It is possible to have both Jackpot and Extra Ball lit in the bongo lane at the same time.

Right Slingshot - 1,000 points per hit.

Right Inlane - 5,000 points.

Right Outlane - 20,000 points.

Plunger - Manual pull and release variety. ;)